Bartholomew Koziel is a straight-thinking 3D artist and designer. He gained creative experience during his freelance career working for companies such as Bwin, NVIDIA,
The National Lottery, J. Walter Thompson, McCann Erickson, Electronic Arts, and many more. His creative restlessness had pushed him into the CGI world, where he discovered
a passion for digital sculpting and fashion design. Now he creates fashion and character ideas for the CGI entertainment market with the maximum possible impression on the audience, his style and ideas come from the hedonistic world, where he finds true inspiration for his work. He also specializes in design for WebGL and standard 3D media, and he is good at digital sculpting, high-poly and low-poly modeling, retopology, texture baking, poly painting, UV mapping, post-production, lighting, rendering, and UI/UX design.
The tools he uses to get things done
ZBrush, Substance 3D Painter, Marvelous Designer, Unreal Engine, Keyshot, Sketchfab, Adobe Creative Suite
The 3D creative services he offers
character design, fashion design, product design, and environment design.
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