Technology is best when it brings people together.

Matt Mullenweg

Bartholomew Koziel is a straight thinking 3d artist & designer, he gained his creative experience during his freelance career for the companies such as Bwin, NVIDIA,
The National Lottery, J. Walter Thompson, McCann Erickson, Electronic Arts and many more. His creative restlessness had pushed him into a CGI world where
he discovered a passion for digital sculpting and fashion design. Now he creates fashion and character ideas for the CGI entertainment market with the maximum
possible impression on the audience, his style and ideas come from the hedonistic world where he finds a true inspiration for his work. He also specializes
in design for WebGL and standard 3d media, and he is good at digital sculpting, high poly, and low poly modeling, retopology, texture baking, poly painting,
UV mapping, post-production, lighting, rendering, and UI/UX design.

The tools he uses to get things done

ZBrush, Substance 3D Painter, Marvelous Designer, Unreal Engine, Keyshot, Sketchfab, Adobe Creative Suite.

The 3d creative services he offers

Character design, Fashion design, Product design, Environment design. 

© 2022 Bartholomew Koziel all Rights Reserved.
The materials like character designs, fashion ideas, invention ideas, pictures, logos, patterns and symbols on this website may not be modified, distributed, posted or transmitted without the prior
written consent of Bartholomew Koziel. Visitors to this website may print out portions of the website of interest to them, for their own private use only. Website contents may not be reproduced 
in any manner for any other purpose. 

Back to Top