Bartholomew Koziel is a straight thinking 3d artist & designer, he gained his creative experience during his freelance career for the companies such as Bwin, NVIDIA, The National Lottery, J. Walter Thompson, McCann Erickson, Electronic Arts and many more. His creative restlessness had pushed him into a CGI world where he discovered a passion for digital sculpting and fashion design. Now he creates character ideas for the CGI entertainment market with the maximum possible impression on the audience, his style and ideas come from the hedonistic world where he finds a true inspiration for his work. He also specializes in design for WebGL and standard 3d media, and he is good at digital sculpting, high poly, and low poly modeling, retopology, texture baking, polypainting, UV mapping, post-production, lighting, rendering, and UI/UX design.
The tools he uses to get things done
ZBrush, Substance Painter, Marvelous Designer, Keyshot, Sketchfab and Adobe Creative Suite.