Bartholomew Koziel is a straight-thinking 3D artist and designer. He gained creative experience during his freelance career working
for companies such as Bwin, NVIDIA, The National Lottery, J. Walter Thompson, McCann Erickson, Electronic Arts, and many more. His creative restlessness had pushed him into the CGI world, where he discovered a passion for digital sculpting and fashion design. Now he creates fashion and character ideas for the CGI entertainment market with the maximum possible impression on the audience, his style and ideas come from the hedonistic luxury world, where he finds true inspiration for his work. He also specializes
in design for WebGL and standard 3D media, and he is good at digital sculpting, high-poly and low-poly modeling, retopology, texture baking, poly painting, UV mapping, post-production, lighting, rendering, and UI/UX design.
The 3D creative services he offers include
Character Design, Fashion Design, Environment Design, Props Design, and Product Cinematics; NFT Design, Modeling/Texturing, and Rendering. These services also encompass 3D modeling for WebGL and WebXR, accessible via any mobile or desktop browser, as well as virtual reality using technologies such as Sketchfab and Unreal Engine.
The tools he uses to get things done
ZBrush, Substance 3D Painter, Marvelous Designer, Unreal Engine, Keyshot, Sketchfab, DaVinci Resolve, Adobe Photoshop.
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